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20-Mar-2017 10:41

I have talked before about what exactly MUDs and MMOs are, and why they all deserve to fall under the rubric of “virtual world.” Much of it boils down to the fact that client is a representation of a server simulation, and that therefore any given server could have many possible representations.

In the post discussing this, I noted that The real difference between the MUDs of yore and the modern MMORPG client isn’t the sim on the backend; it’s the fact that the datastream is tokenized.

There are two types of writers in this world: the people whose writing has a positive net effect on their lives and their businesses, and the hobbyists.

I’ve been in the former category for nearly a decade. When you really get to know these two types of people – when you see the reality, as I have – it’s obvious that the pros are doing what the hobbyists aren’t. If you want to make money through writing, either by selling your writing or using your content to sell your stuff, this is what you need to know.

t certainly seems like everyone is talking about this issue.

Both Cory and Robin have had their say, Second Lifers are organizing boycotts and ‘legislation’, and the original authors of the code that led to Copy Bot seem slightly flummoxed by the whole thing.

Yee's not the only official trying to put a stop to this: NY Senator Chuck Schumer wants legislation to explicitly outlaw 3D printed guns, and the US Department of Defense recently ordered Defense Distributed to remove the plans from their website while the government sorts out whether they violate weapon export rules.

Writing has been the life-source of my entire business success. They slam out content, they make money writing, and their words seem imbued with magic. There’s really just one high-level concept that becomes the ultimate line in the sand between people who make money from their writing and those who don’t.

It’s the gas pumping through the machine that fires pistons and gets somewhere. Meanwhile, the pro writers are like rockets on greased rails. It’s not a revolutionary concept, but it’s far easier to talk about it than it is to attain it. That’s why you’ll find a lot of articles out there telling you how to achieve the golden bar of success, written by amateurs still slogging through the proverbial mud.

A client install is nothing more than an elaborate caching scheme.

Tokens are used to minimize bandwidth during play, but these days we see more and more worlds returning to the older practice of sending down the descriptions of objects, and not just their lookups, with titles such as Second Life but also games like Dofus or Runescape, which “stream” off the web. Non-streaming games are (to use a phrase that seems to get me in trouble a lot) a historical aberration, a transitional technological hack to get around bandwidth limitations and the idiosyncrasies of embryonic delivery systems.That is particularly true for technology companies, the very companies that could be creating genuinely innovative virtual world content, but largely aren’t. Ti Vo has patents on a few of the cooler aspects of Ti Vo technology, which is one reason Ti Vo digital video recorders (DVRs) are easier to use, and more expensive, than the awful ones cable companies give away for free.



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